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Guild Wars 2: When a map is more than a map

August 7, 2012 2 comments

Since the first beta weekend event, I’ve discovered plenty of reasons to love Guild Wars 2. But strangely enough, it’s not the combat or the personal story that has me the most excited after the last stress test.  It’s not even world versus world combat.  Of all things, it’s the map of Tyria that has my attention. I’m an explorer when it comes to virtual worlds; I like to find their edges. For people like me, the Guild Wars 2 map is more than just a map; it’s a scavenger hunt and a game unto itself.

Impressive architecture helps.

Each area in Guild Wars 2 has a list of objectives for players to find on every map. Certainly, many of these objectives by themselves are nothing new. Plenty of games award players some kind of recognition for visiting points on a map. But ArenaNet seems to have figured out that overlaying several kinds of objectives with very different reward mechanisms creates a map that demands completion from just about any player.  Just as the game’s in-game scouts point out nearby objectives for wayward players, the overall map of Tyria with its tantalizing completion bars encourages players of all kind to get out into the world and explore.

  • Hearts of Renown track NPCs you help across the region. Players interested in story or simple level advancement should pursue these to get extra experience not only from the hearts, but the dynamic events they are bound to encounter on the way.
  • Waypoints grant every player quick travel capability to point on the map.  Having access to these not only improves player quality of life, but makes it easier for players to respond to and participate in rare dynamic events when they pop up.
  • Points of Interest may not seem like much, but they offer experience when finding them and any completionist is going to want to hit them all.
  • Skill Challenges offer players unique ways to earn skill points outside of normal leveling. Often tucked in out of the way areas, they are a quick way for any player to unlock some utility skills early and gain an edge.
  • Vistas are accessible through jumping puzzles. Upon reaching the points, players are rewarded with panoramic cinematics of some of Tyria’s best sites.
  • Completing an area awards players with a huge boost of experience as well as a chest with appropriate level gear. These alone make completing a zone worth the extra effort if a player is racing to max level.

Of the objectives described above, vistas are the ones I’ve come to love the most. The jumping puzzles are wonderful diversions from traditional player versus environment game play. They turn the terrain into an opponent. Reaching the vista  is sometimes easy with obvious staircases with simple jumps.  Sometimes it’s less than intuitive like climbing vines along a wall. Either way, getting the prize is always satisfying. I have never been what you can call a graphics hound when it comes to games, but the cinematic rewards have already created several different backgrounds for my computer and are more than enough reason to seek them out.

Working my way there…

Victory…

At the end of Beta Weekend 3 and the last stress test, there were over 1900 objectives for players to search for in game.  This number will only go up as ArenaNet releases new parts of the map to explore in future content updates. Unlike in other games where you can quickly out level an area, minimizing the fun of exploration by taking away the danger, Guild War 2’s dynamic level adjustment keeps every objective relevant for players until each and every one is found. Newly released MMOs are often criticized on release for lacking content, but with such a robust system already tied into the world map, ArenaNet looks well poised to avoid that critique from explorers.

And on the graphics front…

There are two reasons I play MMOs: the experience of playing with others (competitively and cooperatively) and to test the limits and depth of the virtual worlds they provide. The first MMO I played for more than a few months was Asheron’s Call.  What got me hooked on that game over other more popular options at the time were the hidden places to explore on the map. I’ve yet to find another MMO with a world quite so robust in terms of exploration potential. With the Guild Wars 2 release date fast approaching, I should soon be able to revise that statement.

Ready or not… here I come.

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